Collaborated with the AI team to establish and optimize the UDE facial animation workflow, minimizing dependence on motion capture and manual artistic intervention. Addressed discrepancies between FLAME 3DMM and game model specifications. Implemented automatic cross-model blend shape transfer to integrate driving signals and automated processes for data optimization and lip morphology adjustment. Supported character driving across any model.
Workflow Demo
Driving Demo 1
Driving Demo 2
Driving Demo 3